


They should get some meat on their bones, for goodness sake! She'll actively ask male PCs why on earth they haven't settled down yet with a nice girl yet and asks the female PCs why they're so skinny. She knows this information because she has to keep track of her clients, but outwardly just acts like a nosey grandmother. Morgatha knows a little bit about everyone in the village.

So technically, her mother did have a deadly encounter with a witch. Like her, Morgantha's mother was a night hag and Morgantha devoured her when she was younger. If prodded further, she tells the PCs a horrible story of how her mother had a nasty encounter with a witch that left its stain on the whole family. Furthermore, if your players check her and sense that she's a fiend, Morgantha sees that there's a tell on the PC's face and asks what's wrong.If asked for her name, Morgantha replies honestly, but shows distaste for it. Morgantha is pretty sinister name, so have her introduced as Granny.That way, if your player's insight check her, she's got nothing to hide. When she talks, do your best to make her tell round-a-bout truths instead of outright lies. She's kind to a fault and a shameless gossip (as many elder women can be as a stereotype). Firstly, try to play Morgantha as the most loving, grandmotherly person in the whole wide world.This is another character portrait I would not show your players.Of course, there're a few things I changed here. Morgantha and her cart of pies should be the first thing they see in the desolate streets. I would actually recommend having this event occur before anything else in the Village of Barovia. It's wonderful and sets up so much for later on. Vasili, Ireena, and The Shrine of the White SunĬastle Ravenloft Local Events: Dream Pies
Shrouded in sanity how long to beat series#
**** Master Table of Contents **** - Click here for links to every post in the series After that horror fest, the collection of houses in the lower valley will look like a welcome relief. Ideally, this is the first sign of civilization that they've encountered in a while, especially if you used my advice and took Death House out of the village and put it on its own little hamlet on the Svalich Road. The Village of Barovia is the party's first official stop in Strahd's land after Death House.
